There's not going to be a third post this month. I was planning to blog last week, actually, but a bit of a crisis came up. Don't worry, I'm safe, but I'm trying to help some friends of mine in real life, and things have been a bit trying of late. I was going to write a sudden short story last week, actually, but I really haven't been in the mood for it lately.
A bit of a clarification on that: For the past ... few years, really, I've almost never written a sudden short story truly suddenly, usually because I'm far, far away from the keyboard when I think of it, so I jot down a note and actually write the story a bit later. For instance, I have a sudden short story note written down right now, but I won't be getting to it this week.
But, yes, expect 4 posts next month, since I'll be making up this month's missed post.
Tuesday, May 31, 2016
Monday, May 30, 2016
Regarding Battleborn & Overwatch
I mentioned last month that, during this month, I'd talk a bit about the new games that came out: Battleborn (by Gearbox) and Overwatch (by Blizzard). Unfortunately, I haven't been able to play either game nearly as much as I'd like, but I think that I can give something of a summary of my impressions of these games.
In short, Battleborn is better if you're after strategic depth and long play, but Overwatch is better if you're after a more tactical experience and shorter games. I've also found both games to have noticeable shortcomings. In Battleborn's case, a typical match is 5v5, but, in the interest of not constantly resetting matchmaking, if someone drops, then the game can continue as 5v4, but the team that's a man down isn't compensated in any way, meaning that they're always fighting at a severe disadvantage. For Overwatch, it comes back to the character vs. class issue: While it's possible to play a highlander-equivalent mode in a custom game, custom games require inviting people; quick-play matches have no character limits, and there's no way to quick-join a character-limited match.
I hope to have deeper reviews at some later point, but that'll have to wait until next month, as I don't have the time right now to play these games enough to do the reviews justice.
In short, Battleborn is better if you're after strategic depth and long play, but Overwatch is better if you're after a more tactical experience and shorter games. I've also found both games to have noticeable shortcomings. In Battleborn's case, a typical match is 5v5, but, in the interest of not constantly resetting matchmaking, if someone drops, then the game can continue as 5v4, but the team that's a man down isn't compensated in any way, meaning that they're always fighting at a severe disadvantage. For Overwatch, it comes back to the character vs. class issue: While it's possible to play a highlander-equivalent mode in a custom game, custom games require inviting people; quick-play matches have no character limits, and there's no way to quick-join a character-limited match.
I hope to have deeper reviews at some later point, but that'll have to wait until next month, as I don't have the time right now to play these games enough to do the reviews justice.
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