Showing posts with label Hearthstone. Show all posts
Showing posts with label Hearthstone. Show all posts

Tuesday, February 28, 2017

Video Game Update February 2017

Well, I totally forgot about Civilization V this month.  It's weird, because I even said that exact same thing at the end of last month.  Oh, well.  Also, while I didn't really touch Minecraft all of this month, but I did add the Twilight Forest mod to my world, since there's a version of it for the version of Minecraft that I've been using for Thaumcraft.  I'm hoping to play enough to make a full Minecraft post in March. 
Otherwise, I've just spent the occasional evening time playing Overwatch, Hearthstone, or Heroes of the Storm. 

Monday, November 30, 2015

Video Gaming Changes

It occurs to me that, in the long interval since I last talked about video games here, a lot is different.  I thought that I'd mention something about that, in case anyone cares.
Hearthstone is still my go-to alt+tab option, but I've also found myself playing Heroes of the Storm more than Team Fortress 2.  That said, if I ever get into the Overwatch beta, then that might replace both of those. 
I don't think that I've touched Minecraft in over a year.   I've got nothing against in, but I've got limited time each day, and I don't want to risk getting sucked in like I can so easily do; weekends, when I would have enough time, are when I like to get out of the house, so those are often out, too. 
I've been trying to replay some older games, but I'm surprised at how long sessions of those can be, too. 

Wednesday, July 30, 2014

Hearthstone: Curse of Naxxramas: It's Highly Addictive!

Curse of Naxxramas, the first content expansion pack for Hearthstone, dropped last week.  They're releasing it over five weeks, so it's not all out yet, but the Arachnid Quarter is out (and free), and the Plague Quarter opened up today (for 700 gold). 
Each quarter gives three decently challenging AIs, beating each of which grants a pair of cards for the set.  Beating all three grants a legendary card (identified as the 3rd boss).  Beating all three also opens up two (so far) class challenges, by which one may earn a pair of class-specific cards. 
However, the real addiction comes from the fact that beating all three bosses of a wing on normal unlocks them all on Heroic, which is a super-difficult setting.  I'm still trying to beat Maexxna on it!  (As an aside:  Counter-intuitively, I found Druid to be the easiest class for defeating Faerlina on Heroic.) 
Must... win... Heroic!... 

Saturday, April 26, 2014

Hearthstone: It's Highly Addictive!

So, I've seen ads for Hearthstone, a new online CCG from Blizzard and spin-off of their ever-profitable, ever-addictive World of Warcraft game, all over the place for the past several weeks.  However, it was actually hearing about the game from some addicts players on an unrelatd podcast that got me interested in it.  In particular, the fact that it's free to play convinced me to give it a shot. 
It plays similarly to Magic: the Gathering, but with a lot of differences, if that makes sense.  (I could list the differences, but that would be a wall of text that wouldn't convey much meaning without more details.) 
The main thing to note is that in-game gold can be earned both by winning normal matches and by doing daily quests.  Furthermore, daily quests seem to exclusively involve winning matches under certain circumstances, which overlaps nicely with the 10-gold-per-3-wins thing that's always on. 
Gold is used to buy booster packs, and also to enter the Arena - an asynchronous tournament similar to what SolForge uses - which guarantees a booster pack as a final prize, even if you completely wash out, so it's never really a waste - though one doesn't keep the drafted cards, just the after-tourney booster & possible other prizes. 
I also like the way that they do classes:  Each deck starts w/ a class, which has its own unique once-per-turn 2-mana ability, and the available cards are those specific to that class or the large set of neutral cards.  This allows each class to feel different, not just because of its ability, but also because of what cards are available to it.  For instance, it looks like only the Druid has any kind of mana acceleration available to him, while everyone else has to just gain 1 per turn until hitting the universal limit of 10.  Warlocks have Demons, Hunters have Beasts, Priests get lots of strong 1-off effects, Paladins suck, Rogues stab, etc.  I assume that this also somehow correlates to what they do in WoW, but I've never played that, so whatever.  Though, I do apparently get a free mount if I ever sign up for it. 
So, that's my overview of Hearthstone:  quite fun, pretty addictive