Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Sunday, June 29, 2014

FTL: It's Highly Addictive!

So, FTL has been on my wishlist for a long time, but I happened to notice last week that it was discounted for the Steam Summer Sale, so I bought it. 
I'm really hooked on it.  It has good ship combat, and it provides quite a challenge. 
So far, I've only played it on Normal, but it does have Easy and Hard settings, too. 
Everyone starts with the Kestrel, but I've managed to unlock the Torus, and I even got lucky enough to get the special quest to unlock the engi-designed human stealth ship, whose name I've forgotten. 
Each ship has multiple layouts, which are unlocked by doing achievements specific to that ship.  I've unlocked two of the achievements for the Torus, so I have both its 'A' layout and its 'B' layout. 
Most recently, I've been focusing on trying to beat the game with either layout of the Torus, since that's how to unlock the next ship.  I've been pushing my luck more, trying to get a better ship going for the later sectors, but I've gone too far!  Now, I don't even get as far as I did before.  XD
I'm probably not doing the game justice here.  Go look up the trailer, and videos of people playing it!  For that matter, if you see this post before the Steam Summer Sale ends (June 30th, 2014), then just go buy it:  It's well worth the $1.99. 

Tuesday, November 29, 2011

On NaNoWriMo 2011

Well, NaNoWriMo is nearly over, and unless some sort of miracle happens, I'm not finishing my novel on time.  I'm still going to write with what moments I have, but 50,000 words it won't be.
Still, it's not the end of the world or anything.  The whole point of this is that it's essentially practice.  I've learned some things, though, that should help next year.  I think that the main one is that I should make a much more detailed outline before the month begins.
Before NaNoWriMo began, I set Steam to not start on boot-up, and I turned it off.  That meant no TF2 for me, among other things.  So, I've missed several weeks' worth of item drops, but I don't feel worse for wear about it.  In fact, I'm considering leaving it off through December, too, especially considering that I'll be using December and January to play the very last of LEGO Universe, which is sadly ending. It'll also help me to avoid the annual temptation to buy XMas-related stuff (i.e., winter keys for festive crates, or whatever).
Meanwhile, I just need an idea for next year's novel....

Wednesday, June 29, 2011

TF2 Uber Update

Normally, I don't blog about individual TF2 updates, but this one's kind of a big deal. It's got two major differences from the usual stuff. I'll first cover the relatively minor point about the new item sets. Most of the new items released are part of one of a handful of item sets, but they're a bit different in that the item sets don't have specific bonuses affiliated with them. Instead, the new sets are only linked by common themes and by good synergies.
Secondly, and this is the big one, TF2 is now free to play. So, now you're free to go shoot people in the face and wonder whether you should buy keys to open those supply crates that you keep finding. ;) Don't feel bad for me, though. For my having paid for the game, I get a free hat that doesn't grant any bonuses whatsoever. Hey, wait a minute....

Overall, I'm kind of neutral about this update. New items add some more variety to the game. Also, I'm interested in seeing how an FPS handles the free-to-play model that has been growing in popularity among MMORPGs lately.

Monday, February 28, 2011

I'm at that Awkward Point in TF2...

I'm at that awkward point in Team Fortress 2 where I have one of every weapon, but not the Poly Count hats or the resources to make them. (Well, strictly speaking, I don't have the Degreaser, but I'm not terribly worried about it.) For those who aren't familiar w/ TF2's item drop system, there are certain "Poly Count" sets for some classes, which are a combination of some weapons and a hat. The weapons can be found via the random drop system, but the hats never drop, so they have to be bought or made. The weapons can be bought or made, too, but buying them costs real money, and by the time that one has enough waste material to make them, one has probably already found them. The hats can be made with the crafting system, too, but this takes vast quantities of weapons to do. (For reference, a hat costs at least 3 Refined Metal to make, each of which costs 3 Reclaimed Metal, each of which costs 3 Scrap Metal, each of which costs 2 weapons, giving an effective price of >54 weapons to make a hat.)
If it weren't for the Poly Count sets, then I'd have no reason to even be thinking about hats prior to this point. But, of course, Valve is quite clever about this. The hats do nothing by themselves, but those that are part of Poly Count sets allow someone w/ a complete set to get some kind of bonus! (For example, Ol' Snaggletooth does nothing alone, but as part of The Croc-o-Style Kit, prevents headshots.)
So, the excitement of getting a new weapon is basically gone, replaced with the excitement of getting ANY weapon, since said weapon can be turned into scrap.
Well, on the bright side, TF2's crafting system means that nothing is truly wasted. Even when I've got all of the useful hats, I can still make all of the decorative ones. XD

Friday, December 31, 2010

On TF2 and the Ghastlier Gibus

So, I play a bit of Team Fortress 2 from time to time, and it's got some significant differences from Team Fortress Classic. I won't go into the details here, but suffice it to say that there are some MMORPG elements, including an item drop system and customizable equipment loadouts. Among these are hats, most of which have no in-game effect other than their looks. One of these is the Ghastlier Gibus.
Acquiring the Ghastlier Gibus is a bit different, in that it's easier to get than most hats. (Most have to be purchased, uncrated, received as a gift or in trade, or crafted by combining 27+ other items.) There's an achievement called "Ghastly Gibus Grab", which is obtained by dominating (killing a bunch of times w/o being killed back) someone who is wearing the Ghastlier Gibus, and the reward is the Ghastlier Gibus.
The item isn't class-specific (TF2 has the same 9 classes as TFC), so it can be equipped to any class loadout, and it's not limited to just 1, either. Thus, I've equipped all 9 of my classes with it. Why? Well, for one, I don't have any better hat items (just the defaults), but moreover, it generates more Ghastlier Gibuses (Ghastlier Gibi?), since folks who kill me a lot can get the achievement, if they don't already have it, and thus get the hat. It's not a zero-sum game: The hats are unlimited, as they exist entirely virtually. Thus, I'm maximizing the production of value. After all, not only do my assassins get hats, but if they then wear them, and get dominated in TF2 by people who don't already have the achievement, then they spread the hats, and so on.
Note: I just uncrated 2 class-specific hats, so only 7 of my 9 classes are wearing the Ghastlier Gibus at the moment, but still....