- Red shirts don't get thrown away (i.e., written to death) nearly as often as I'd been led to believe.
- Computers had a lot of exposed circuits back then.
- For being 300 years in the future, it still takes a long time to get data from an on-board computer.
- Everyone's a human except Spock, who's half-human.
- Spellcheck didn't try to correct "Spock" there.
- About half of all aliens are absurdly powerful cosmic beings.
- Even back then, there was a really bad habit of sending way too many senior officers down with a landing party.
- Uhura is pretty well-rounded for a secondary character.
- I mean, really, it's basically about Kirk, Spock, & Bones.
- Spellcheck doesn't know who Uhura is.
- I checked my own spelling via Google, so I know that it's right.
- Inexplicably, security personnel and engineers both wear red. In the future, this is corrected by dressing security personnel in yellow and engineers in yellow. Wait a minute....
Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts
Monday, April 30, 2012
Ye Olde Star Trekke
For those who don't know, I've lately been watching the original Star Trek series. It's actually not that bad. I expected it to be pretty not-good given the time period in which it was made, the budget, and the time period in which it was made. Here are the things that have stood out to me so far:
Wednesday, February 3, 2010
Vulcans and Spock
I've thought about this in the past.
Vulcans generally treat Spock, who is half-Vulcan and half-Human (for which I just turn off my understanding of evolutionary and developmental biology), as having a disadvantage toward being as disciplined and logical as other Vulcans. Supposedly, this is because the Human component makes him more emotional and less rational.
This makes no sense.
I don't say that because I think that Humans are extremely rational or anything like that. The thing is that, as I understand it, Vulcan logic is cultural. Specifically, Vulcans developed their logical culture as a reaction against their extremely chaotic and destructive nature. Becoming logical allowed Vulcans to rise up from their very real savagery and become a very well-developed intelligent species.
So, innately, Vulcans are a bunch of savage brutes, more so than Humans, and their culture, reacting against that, has allowed them to become extremely rational, more so than Humans. The thing is that culture is not built into one's biology. A half-Human half-Vulcan, raised as a Vulcan, should be just as logical as any Vulcan. Indeed, a Human raised as a Vulcan would actually have an advantage, since his urges would not be nearly as strong as those of his Vulcan counterparts.
Well, that's it. For any of you who know Star Trek: What do you think? Am I wrong? Did I miss something? Or am I right, and there's a big hole in the Vulcan treatment of Spock?
Vulcans generally treat Spock, who is half-Vulcan and half-Human (for which I just turn off my understanding of evolutionary and developmental biology), as having a disadvantage toward being as disciplined and logical as other Vulcans. Supposedly, this is because the Human component makes him more emotional and less rational.
This makes no sense.
I don't say that because I think that Humans are extremely rational or anything like that. The thing is that, as I understand it, Vulcan logic is cultural. Specifically, Vulcans developed their logical culture as a reaction against their extremely chaotic and destructive nature. Becoming logical allowed Vulcans to rise up from their very real savagery and become a very well-developed intelligent species.
So, innately, Vulcans are a bunch of savage brutes, more so than Humans, and their culture, reacting against that, has allowed them to become extremely rational, more so than Humans. The thing is that culture is not built into one's biology. A half-Human half-Vulcan, raised as a Vulcan, should be just as logical as any Vulcan. Indeed, a Human raised as a Vulcan would actually have an advantage, since his urges would not be nearly as strong as those of his Vulcan counterparts.
Well, that's it. For any of you who know Star Trek: What do you think? Am I wrong? Did I miss something? Or am I right, and there's a big hole in the Vulcan treatment of Spock?
Thursday, January 21, 2010
Star Trek: Online: Here are the Keys to Your New Ship, Ensign
OK, so, I got a Star Trek: Online beta key. I've been trying to play it when I can during the open beta. I'm going to briefly go over a few key points about the gaming experience so far.
Tropes:
-By default, any open slots on an away team (i.e., not filled by players or officers) are filled by red-shirted security officers.
-There are tribbles.
-Common enemies include the Borg *and* the Klingon.
-It uses the original timeline, so Vulcan is still there.
-Most missions include time in space and time on a planet or space station.
Space combat:
-It's pretty cool and also challenging.
-Auxiliary power to port shields!
-Fire all phasers!
-Fire photon torpedoes!
-Full power to shields!
-Evasive maneuvers!
-Yes, you can do all of those things in this game.
Ground combat:
-It's also pretty fun.
-It can be hard. Never let a Klingon with a bat'leth anywhere near you.
-There are red-shirts!
Special stuff:
-I like the open team formation system. Basically, if two people who have "open teaming" turned on enter the same system (read: dungeon), then they join together as one team. If a third person who is similarly open teaming also enters, then they'll be on the team, too.
-I know why the federation uses phasers instead of disruptors.
Overall:
I like Star Trek: Online. Once I get a job (to provide money and to give me a routine), if I feel like paying for an MMO (DDO is free for main content), then I'll seriously consider this game.
Tropes:
-By default, any open slots on an away team (i.e., not filled by players or officers) are filled by red-shirted security officers.
-There are tribbles.
-Common enemies include the Borg *and* the Klingon.
-It uses the original timeline, so Vulcan is still there.
-Most missions include time in space and time on a planet or space station.
Space combat:
-It's pretty cool and also challenging.
-Auxiliary power to port shields!
-Fire all phasers!
-Fire photon torpedoes!
-Full power to shields!
-Evasive maneuvers!
-Yes, you can do all of those things in this game.
Ground combat:
-It's also pretty fun.
-It can be hard. Never let a Klingon with a bat'leth anywhere near you.
-There are red-shirts!
Special stuff:
-I like the open team formation system. Basically, if two people who have "open teaming" turned on enter the same system (read: dungeon), then they join together as one team. If a third person who is similarly open teaming also enters, then they'll be on the team, too.
-I know why the federation uses phasers instead of disruptors.
Overall:
I like Star Trek: Online. Once I get a job (to provide money and to give me a routine), if I feel like paying for an MMO (DDO is free for main content), then I'll seriously consider this game.
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