I mentioned last month that, during this month, I'd talk a bit about the new games that came out: Battleborn (by Gearbox) and Overwatch (by Blizzard). Unfortunately, I haven't been able to play either game nearly as much as I'd like, but I think that I can give something of a summary of my impressions of these games.
In short, Battleborn is better if you're after strategic depth and long play, but Overwatch is better if you're after a more tactical experience and shorter games. I've also found both games to have noticeable shortcomings. In Battleborn's case, a typical match is 5v5, but, in the interest of not constantly resetting matchmaking, if someone drops, then the game can continue as 5v4, but the team that's a man down isn't compensated in any way, meaning that they're always fighting at a severe disadvantage. For Overwatch, it comes back to the character vs. class issue: While it's possible to play a highlander-equivalent mode in a custom game, custom games require inviting people; quick-play matches have no character limits, and there's no way to quick-join a character-limited match.
I hope to have deeper reviews at some later point, but that'll have to wait until next month, as I don't have the time right now to play these games enough to do the reviews justice.
Showing posts with label Battleborn. Show all posts
Showing posts with label Battleborn. Show all posts
Monday, May 30, 2016
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