Sunday, June 30, 2013

General Update June 2013

Here's a general status update for my life at present:

  • Minecraft:  I still haven't been playing it much.  I'll get back into the swing of it soon enough, perhaps with the long weekend coming up.  
  • Board Games:  more Sentinels of the Multiverse for me, for the most part
  • Tabletop RPGs:  I now have even fewer prospects for available RPG players.  
  • Reading:  I've finished The King in Yellow, and am working on A Feast for Crows during lunch breaks.  
  • Webcomics:  I'm still way behind.  
  • Western Print Comics:  I really should contact the local comic shop & see if they're carrying Mouse Guard yet.  If nothing else, hearing about it might get them to do so.  
  • Wesnoth:  I've got a hankering to play The Battle for Wesnoth again, so I've gone and gotten it again, this time for my gaming PC.  
That's all for now.  Hopefully, more coherent updates will be coming shortly.  

Regarding Google Reader

I've been using Google Reader for my RSS feeds for a long time now.  I think that it started because I needed an RSS reader and already had a Google account, so it was a natural fit.
I've been meaning to switch for a while now, ever since Google announced that it would be shuttering Reader because it couldn't figure out where to put the ads.  Fortunately, I remembered that this morning, since tomorrow is the big day.  I've already copied everything (not just Reader subscriptions) via Google Takeout - it's a good backup to have, anyway - and I've gone ahead and switched to The Old Reader, since it was based on Google Reader ages ago and, well, my main preference would be to just keep Google Reader, so I want something as close to it as possible.
There are lots of other RSS readers out there, of course.  Have you remembered to switch?
(Also, if you feel like commenting, let me know which RSS reader you use and why.)

Spite for Spite

As I mentioned previously, I've been enjoying Sentinels of the Multiverse.
To give some context for what I'm about to describe:  The rule book actually gives difficulty ratings for the various villains.  The base game contains two difficulty-1 villains and two difficulty-3 villains.  I've beaten them all, though the difficulty-3 villains are, of course, harder.
The Rook City expansion contains two difficulty-2 villains and two difficulty-4 villains.  One of the difficulty-2 villains, Plague Rat, does seem to go into that spot, though he's closer to the 3s than to the 1s, I think.
The other difficulty-2 villain, Spite, remains unthwarted, at least in any game that I've played against him.  His Drug cards combo to make him a real pain.  The most annoying is the one drug that reduces the first damage that he takes each turn.  The way that the game normally plays, the best way to deal with that is to use a one-shot card to eat that, then use a power to do damage.  However, Spite has another card that damages a hero whenever that hero uses a power, in addition to making that player mill 5 cards.
Spite has 5 of these things.
Strangely, one of Spite's Drug cards whose name I actually remember - Demon's Kiss - is the least annoying because it merely does damage to every Hero target.  Yes, that's the good one.
In strategizing about this, I think that the best approach is actually to use a team of just 3 Heroes (the minimum), because his damage reduction card works at H-2, which would be 1.  That way, rather than trying a one-two punch, each hero could just know that their damage is -1, with a +1 on there if they happen to hit twice in one turn.
The moral of the story is that I might just have to ignore the printed difficulty ratings.  ;P

Sudden Short Story 50

"A decision has been reached," spoke the image of a woman on a lonely Earth-like planet on a remote star in the Sculptor Dwarf Galaxy.
"I expected as much," said the man helping his equipment to put itself away.  "Would I be correct in thinking that the entire Milky Way, including its satellites, is to be incorporated into humanity?"
"The satellite galaxies will indeed be included.  Technically, you have a choice in the matter:  You are permitted to leave the affected area."
"OK," he said, hoisting a smallish now-boxed machine into a hatch on his ship, "I'll do that, then."
"The resources of the entirety of the galaxy will join humanity.  This includes stars, planets, asteroids, comets, nebulae, dust, and gas.  You may be able to leech off uncaptured light energy for a time, but there will eventually be nowhere in the main galaxy or its satellites from which to derive resources, unless you rejoin humanity."
The rest of the machines had put themselves away.  The ship was now as heavily laden as it could be, save for the weight of one human body and its clothing and accoutrements.
"I know.  That's why I'm going to Andromeda.  I'm going to sling around a few stars on my way out, unless you can give me a better boost."
"The gravitational energy from this stellar neighborhood will not be needed for some time, so you may do as you wish, for now."
He walked around to the door to climb in, taking full advantage of the feeling of being in a body.
"She's not out there, you know," spoke the image.  "You will be the first human to have left the galaxy.  We know that you are an idealist, but you will not find love in another galaxy."
"I don't intend to," said he, "but, as you said, I'm an idealist."
And with that, he climbed aboard his ship, shut the door, and left, not to set foot upon a planet again for a very long time.

Friday, May 31, 2013

A Few Random Thoughts about Sentinels of the Multiverse

So, in a recent post, I mentioned that I've been playing a lot of Sentinels of the Multiverse lately, at least when out and about playing board games.  As you may already know, I particularly like cooperative games, but I thought that I'd mention here a few things that have been running through my brain lately. 

I like that characters aren't completely useless after they die are defeated.  This is actually common among modern board gamers:  Player elimination is generally considered a bad thing.  I do like one particular game series - The Red Dragon Inn - that requires player elimination, since it's last man standing, but, in my experience, by the time that one player is finally eliminated, the game isn't terribly far from the end.  In Sentinels, since the game-wide lose condition (some villains have additional ways to defeat the heroes) is the defeat of all of the heroes, there must be some threat that one of the heroes will go down; unless a single hero's defeat meant a loss - which wouldn't work thematically - this would have to happen.  While it doesn't seem to be a perfect solution, I can't think of anything better automatically, and it works thematically. 

I like that all villains flip, and flip differently.  They did this cool thing where every villain basically has two "forms" that (can) both come up during battle.  However, what I like even more is that each villain has a different way to flip.  In the base game alone, the four villains have either three or four (depending on how picky you are) different ways to flip:  Omnitron flips every turn (spending half the game in each form), Baron Blade flips when he's "defeated" the first time (as he jumps into his power armor), and Citizen Dawn and Grand Warlord Voss each flip when the heroes have fought their way through their mooks.  I also had a chance recently to fight against a promotional villain who flips when he gets his cloaking device out of his deck, and flips back when he loses it. 

Fanatic and Visionary:  Challenging or Underpowered?  These are two of the heroes in the base game (out of ten), and the two that have given me the most chagrin.  Visionary just dies at the slightest provocation:  Since she has no healing or damage reduction, she basically has to luck into either of two rather flimsy defenses:  One that takes a very small amount of damage for her, and another that makes her invulnerable, but prevents her from doing anything at the same time.  Fanatic, on the other hand, has a teeny bit of healing, but deals herself so much damage during the game that it's very negated.  In both cases, I'm trying to decide whether the hero is just challenging to play, or should just be played by someone who doesn't mind being defeated a third of the way in. 

Those are just a few thoughts that I thought that I'd share.  Overall, is good times. 

General Update May 2013

I figure that I should give you guys a general update on what's going on in my life.  Here's a quick rundown: 
  • New Job:  I forget whether I've mentioned that I've got a (comparatively) new job.  I've also gotten past the initial trial period thingy.  Also, work's good.  
  • Minecraft:  I haven't gotten around to playing Minecraft much in the past ... awhile.  I'm still liking Thaumcraft, though. 
  • Board Games:  Sentinels of the Multiverse is quite fun!  Also other games, but there's already quite a lot of replay value in Sentinels.  
  • Tabletop RPGs:  Where the frak is everybody?  I has no friends.  :(
  • Sleep:  What's that?  
  • Reading:  working on The King in Yellow
  • Webcomics:  I've fallen way behind, and it's really really really hard to catch up.  
  • Western Print Comics:  I might see if I can get my friendly local comic shop to start carrying Mouse Guard.  
 I was going to say more, but this bulleted list is actually pretty good for a quick rundown. 
...
Maybe more details next time?  

Sudden Short Story 49


"-- joins us for our discussion.  Mr. Fontaine, let me start with you.  You've been quick to dismiss theories that the weapon was Israeli in origin, but where do you think that it originated?" 
"Well, first off, I'd like to clarify that I only said that if it was an antimatter weapon, then it's not Israeli.  While it would make a certain degree of strategic sense, to keep surrounding militaries at bay, remember that Israel's advanced weaponry still comes mostly from the United States, who, to the best of anyone's understanding, have yet to develop the technology to weaponize antimatter." 
"An interesting point, Mr. Fontaine, and I'd like to return to it, but first, let's see what our other guests have to say.  Ms. Andersen, what are your thoughts on this." 
"The weapon, whatever it is, is obviously Russian in origin.  While I don't personally believe that it was an antimatter bomb, the fact is that a weapon of such magnitude could only be developed by an economic superpower.  Among them, only Russia would have even a chance of performing the entire project in secret.  While China is a significant cybersecurity threat, their power is in their numbers; they're good at hacking, but even then they're always caught out." 
"Very good points as well, but before we continue, let us hear from Prof. Sauveterre.  Prof. Sauveterre, what are your thoughts on this?" 
"Let me begin by saying that all of this talk of whether it is an antimatter weapon is a waste of time.  --" 
"You think that it's safe to assume that we are not, in fact, dealing with an antimatter weapon?" interrupted the host. 
"No, I think that it's safe to assume that it is.  The radiation signature, scale, and seismic patterns were all consistent with the release of a large quantity of antimatter at or near the Earth's surface." 
"You don't suppose that the Russians used it, though, do you?" chimed in Fontaine.  "It runs entirely against their global geo-political self-interest." 
"But they're the only ones who could have," proclaimed Andersen.  "Neither China nor the U.S. could have kept it under wraps for so long." 
"Since you two seem so keen on politics," began Sauveterre, "I'll ask you:  Is Russia's investigation into the origin of this weapon so extensive as to make you suspect that they doth protest too much?"
For once, the talking heads were silent. 
"The fact is that nobody - not even the superpowers - has any idea who made or used this antimatter bomb.  ...  And that should scare the hell out of you."