Thursday, January 21, 2010

Star Trek: Online: Here are the Keys to Your New Ship, Ensign

OK, so, I got a Star Trek: Online beta key. I've been trying to play it when I can during the open beta. I'm going to briefly go over a few key points about the gaming experience so far.
-By default, any open slots on an away team (i.e., not filled by players or officers) are filled by red-shirted security officers.
-There are tribbles.
-Common enemies include the Borg *and* the Klingon.
-It uses the original timeline, so Vulcan is still there.
-Most missions include time in space and time on a planet or space station.
Space combat:
-It's pretty cool and also challenging.
-Auxiliary power to port shields!
-Fire all phasers!
-Fire photon torpedoes!
-Full power to shields!
-Evasive maneuvers!
-Yes, you can do all of those things in this game.
Ground combat:
-It's also pretty fun.
-It can be hard. Never let a Klingon with a bat'leth anywhere near you.
-There are red-shirts!
Special stuff:
-I like the open team formation system. Basically, if two people who have "open teaming" turned on enter the same system (read: dungeon), then they join together as one team. If a third person who is similarly open teaming also enters, then they'll be on the team, too.
-I know why the federation uses phasers instead of disruptors.
I like Star Trek: Online. Once I get a job (to provide money and to give me a routine), if I feel like paying for an MMO (DDO is free for main content), then I'll seriously consider this game.

1 comment:

Tomi said...

Yep, it's a fun game. I'm leveling up too fast, all the story missions become low-level for me if I do exploration or random space battles.