- no dead cards - Victory points (aside from ones on separate tokens) are included on most purchased cards, so it's like every card is a Harem or Nobles.
- unlimited actions & buys - One is free to play as many cards as one has during the turn, and may similarly buy as many different cards as one can afford.
- fluidity within a turn - One can go action-buy-action or buy-buy-action-action or whatever. This mostly works well because of the nature of the cards included in the game.
- no repeat attacks - Instead of purchasing attack-type cards to include in one's deck, attacks come in the form of slaying monsters. When a monster is slain, its gives a Reward, which sometimes includes effects that hurt all other players. Then, the monster is removed from play. This would be the equivalent, in Dominion, of having to trash an Attack card to get its attack effect.
- 2 types of currency - Runes basically act like Coin in Dominion, but there's also Strength, used separately for killing monsters.
- The cards keep changing! - Instead of fixed stacks of 7 standard card types plus 10 stacks of cards that vary by game, the available cards throughout the game change continuously.
Wednesday, November 30, 2011
Ascension in Brief
Recently, I got a chance to play Ascenscion: Chronicles of the Godslayer. It's awesome. It's a deck-building game like Dominion, but with notable differences: