Laviten wound his way through the winding gap at the top of the mountain. There had yet to be any branch in it, so there was no issue of getting lost. He just wondered how long it would be until he finally encountered the horned man. He rounded a corner, and there he was.
The horned man stood on a narrow plateau in the center of a great depression in the rocks. The plateau brought him to the same height as Laviten, who was dumbstruck, not having known what to expect. The horned man stood on the toes of one foot, his other tucked against his thigh, with his hands in an odd gesture at his hips. He did indeed have horns, and his eyes were closed.
The horned man spoke suddenly: "You seek to change who you are, Lesser of Leotan."
It was more a statement than a question, but Laviten felt compelled to speak. "I came to seek your wisdom."
"You sought wisdom from the shamasal; from me, you seek direction."
The horned man's directness befuddled Laviten, though only for a moment. "Y-Yes. I do not know what I should do next. Where am I needed? What shall I do? What if shapeshifting is not the only magic to --"
"Go across the high mountains," interrupted the horned man, pointing behind him to his own right with his right arm, "There you will find your star."
"But... of all the stars in the sky, none are mine," he protested. "The Oracle of Oras saw none for me."
The horned man opened his eyes, and fixed Laviten with his gaze. Laviten stood transfixed, staring at those implacable eyes. He began to notice what was so disquieting about them: Were they moving left and right too rapidly to be noticed? Or were the pupils actually wider? Laviten realized that the horned man had raised his left arm skyward. He followed it with his eyes to its hand curled into an upward-pointing finger, and then upward into the bluish sky.
Laviten fell backwards and scrambled backwards instinctively, for that what he saw was so terrifying. He had only just noticed it, but in that moment realized that he had seen it ever since he emerged from the gap. Had he seen it even before then? Perhaps even before he entered the gap, when the mountain was no longer climbable? How could he not notice it before now? Neither cloud nor moon nor star was to be seen above. Though the sky was clear, the moon and stars that forever bathed Ogo in nocturnal light were not to be seen.
"That is the power of the star that awaits you," spoke the horned man. "Its light is enough to banish the other stars, and more. Now go, across the high mountains. When you reach the other side, your journey will have begun."
Uneasily, Laviten collected himself and stood up. Promising himself to remain undaunted, he thanked the horned man, and then proceeded around the crater, toward the awaiting mountains, where the horned man's right arm still pointed.
Saturday, August 31, 2013
Being Sick Sucks
Being sick sucks! :(
I had a cold or something this week. It kind of slowly built up and slowly died down. I'm fending off the last of it now, but it was so bad Thursday that I had to take the day.
At first, the symptoms were so mild that I hoped that I could just sleep it off a night or two. Either the sleeping or the sick-feeling, though, already interfered with my plans to put a somewhat-longer short story here this month. I'll just write it next month: I have the overall idea and plot, but I want to give this one more detail and give the reader a broader exposure to the time over which it occurs, as opposed to my usual condensed vignette form.
On the up side, I did finally play some Thaumcraft for the first time in a few months. Go read about it on my Minecraft blog: http://mcwikimancer.blogspot.com/2013/08/under-pyramids.html.
Oh, also, since I didn't have enough time to take off for being sick, I had to make up hours at work today. Boo.
Thursday, August 29, 2013
Sudden Short Story 51
"Daniel," he said into the microphone. "Daniel, get out of there. The hatches have unlocked, and we can't re-engage them. We're shutting down the rift due to the contamination risk, but that'll take time."
"I know," came the reply. "That's why I have to hurry." Daniel walked toward the sheathe that surrounded the rift. It was vertical because the incoming streams had to be perpendicular to the particle accelerators that generated them.
"Daniel, stop. You're solid: Most of your information will pass through the Maxwell filters."
"'Have you ever been in love?' That's what they asked when I joined."
Carl paused. "What?"
"Didn't they ask you? 'Have you ever been in love?' They asked me."
"Yes. They asked me with whom, and I named my wife. They want people without regrets: No dead lovers or loves lost, no lives lost at my own hands, nothing, no regrets. I get to be married to the woman that I love: To me, getting to work at the most groundbreaking facility yet made is just icing on the cake."
Daniel opened a hatch.
"Stop! You could cause a paradox," Carl said, knowing that a paradox would be almost certain, though they'd never know it. "How? They monitor brain activity during the interviews. How could you have lied?"
"I didn't," answered Daniel, stepping into the rift. "I answered 'no'."
"I know," came the reply. "That's why I have to hurry." Daniel walked toward the sheathe that surrounded the rift. It was vertical because the incoming streams had to be perpendicular to the particle accelerators that generated them.
"Daniel, stop. You're solid: Most of your information will pass through the Maxwell filters."
"'Have you ever been in love?' That's what they asked when I joined."
Carl paused. "What?"
"Didn't they ask you? 'Have you ever been in love?' They asked me."
"Yes. They asked me with whom, and I named my wife. They want people without regrets: No dead lovers or loves lost, no lives lost at my own hands, nothing, no regrets. I get to be married to the woman that I love: To me, getting to work at the most groundbreaking facility yet made is just icing on the cake."
Daniel opened a hatch.
"Stop! You could cause a paradox," Carl said, knowing that a paradox would be almost certain, though they'd never know it. "How? They monitor brain activity during the interviews. How could you have lied?"
"I didn't," answered Daniel, stepping into the rift. "I answered 'no'."
Wednesday, July 31, 2013
Regarding Pokémon X & Y
I thought that I should put my overall thoughts out there regarding the upcoming sixth generation of the Pokémon franchise.
Overall, I like the Pokémon franchise. I have some criticisms of it, but most changes seem to be just a little fiddling about, not much good or bad about it. There are a few things that, for me, are kind of a big deal, so I'll lay them out here:
Whatever happens, I plan to more-or-less drop my current games when X and Y come out, partly because the few people that I know who do play Pokémon keep very current on it, and partly because of things like limited-time code pokémon and the like, that require keeping current to get the most out of the experience. I'm hoping that I'll be able to get the same experience as everyone else, at least for a time, and be able to get a feel for it as a current event, rather than as a game.
One other thing: I like that Gen VI will be a global release, rather than our having to wait half a year or whatever for it.
Overall, I like the Pokémon franchise. I have some criticisms of it, but most changes seem to be just a little fiddling about, not much good or bad about it. There are a few things that, for me, are kind of a big deal, so I'll lay them out here:
- Making TMs infinite-use takes away a large part of the benefit of breeding. Now, aside from egg moves, (sometimes) hidden abilities, and just getting more of some hard-to-get-but-still-breedable species (starters, Snorlax, hard-to-get slots/Safari pokémon, etc.), the main benefit has to do with EVs and IVs and all that math-behind-the-game stuff. I generally don't like this sort of thing in thematic games, anyway: While I understand that a fair computer game must have numbers and rules behind it, it really detracts from the spirit of the game.
- They keep taking away things that were just fine. This is somewhat lesser of a point, but I still find it weird that apricorns and contests were removed and not put back in.
- Held items are good! I know that this was introduced in Gen II, but this was one of the most meaningful additions to the game.
- Abilities are also good! See above.
- There are far too many pokémon to reasonably catch them all. This was addressed slightly in Black & White, in that Unova had no overlap in pokémon with previous regions, so it was easy enough to just pretend that the (apparently 150) were all that there were, but it's still kind of an issue.
- Catching them all is no longer the goal of the game; defeating the Elite Four is the new goal. I know that both have always been goals, and this is essentially a plot/story thing, but this is still kind of a big deal for me. The main character is no longer a budding naturalist, but is instead a glorified cockfighter. I always understood that the player's goal was to defeat the Elite Four and become Champion and so on, but I also knew that this was just a smaller goal on the much longer path of catching all of the known pokémon, in-game. I think that the reason that they don't keep this model is for the reason that I mentioned above, that there are way too many pokémon for that to be at all feasible. In the first five generations alone, there are now 649 pokémon (I had to look it up), not counting whatever's coming out this fall.
- The addition of the Dark and Steel types seemed unnecessary at the time, but they've meshed well with the other types, so I'm fine with it.
- Making the physical/special quality of an attack independent of its type is an interesting way to increase the complexity of strategy.
- I still dislike the wall between generations two and three.
- As with so many modern games, I dislike the increased dependence on external web-based stuff to get everything. In this case, the Pokémon Dream World is what Gen V uses, and it's actually being shut down over the course of the next six months or so. I don't at all mind the use of personal peripherals to augment a game, such as the PokéWalker for HeartGold and SoulSilver, since that's entirely in control of the game's owner. If I take care of it, I'll be able to use my PokéWalker (with new batteries, of course) decades from now, whereas the Dream World will be gone forever.
Whatever happens, I plan to more-or-less drop my current games when X and Y come out, partly because the few people that I know who do play Pokémon keep very current on it, and partly because of things like limited-time code pokémon and the like, that require keeping current to get the most out of the experience. I'm hoping that I'll be able to get the same experience as everyone else, at least for a time, and be able to get a feel for it as a current event, rather than as a game.
One other thing: I like that Gen VI will be a global release, rather than our having to wait half a year or whatever for it.
Assorted Miscellany July 2013
As I seem to be doing every month these days, here's a summary of life:
- I've been playing TF2 a lot, just because it's easy to spend either a lot or a little time on it after work. That's kind of in its nature, but I need to focus on other games. Among them:
- Bioshock: I should finish it.
- Damnation: Now that I have a computer that can actually handle games, I want to try this for reals.
- Thaumcraft: I really want to get going on this one. I'm working on building a giant pyramid.
- Minecraft beta 1.7.3: I've been away from this one for way too long.
- Space Chem: I only recently got it (on sale during the Steam summer sale), but it's really good. I haven't played such a good puzzle game in ages, outside of kongregate.
- Pokemon: I still need to finish White & go through Black 2, in anticipation of X & Y this fall. Come to think of it, I need to make sure to pre-order those.
- Board games are about as usual.
- Sentinels of the Multiverse: I really need to find people that already know how to play. You'd think that, as often as I teach it, I'd bump into somebody again who knows it, if only from me. There are some super-duper hard villains that I have yet to even try.
- Ascension: I recently got a chance to crack Rise of Vigil, which adds the Energy and Treasure mechanics. The one time that I played it, though, Energy seemed to relentlessly accelerate the game, to the point that it seemed that going for anything that didn't either increase Energy or have an Energize effect wasn't worth it in the early game.
- Video watching:
- I've been going through much of SF Debris's archives. I'm skipping shows that I haven't watched, but, all in all, he's a good reviewer of all things science fictiony.
- I think that I'll go through my "watch later" list soon since, y'know, that's why it's there.
- Work: I'm still employed, which is more than a lot of people can say in this economy. Work's good!
- Music: I recently made a point of actually tuning in to www.di.fm's vocal trance channel. It's been a long time since I actually did.
- Sleep: What's that?
Initial Thoughts on Greek Mythology
I have come to the conclusion that ancient Greek poets had a personal vendetta against me.
not really
However, my attempts to research ancient Greek mythology have been met with a certain degree of frustration. I didn't expect quite as much variation as what I got. In fact, early on, it seemed like it might not be so bad: For instance, it seemed like the Orphics just tacked on Chronos and Ananke at the front end. Of course, they also had to change all the begetting after Chaos and so on, so it's not quite so smooth.
To make hide or hair of this, I'm at the point where I'm just taking each tradition one at a time and diagramming it on its own, before I get into the comparative stuff.
As a side note: How lame is it that the Hekatonkheires and Cyclopes seem to be little more than plot devices, to be pulled out whenever is convenient?
I feel like I should mention why I'm researching this, if only to say that it's for a personal creative project that you might never see. I'll try to post any insights that I might have here, though, that they might be useful to others.
not really
However, my attempts to research ancient Greek mythology have been met with a certain degree of frustration. I didn't expect quite as much variation as what I got. In fact, early on, it seemed like it might not be so bad: For instance, it seemed like the Orphics just tacked on Chronos and Ananke at the front end. Of course, they also had to change all the begetting after Chaos and so on, so it's not quite so smooth.
To make hide or hair of this, I'm at the point where I'm just taking each tradition one at a time and diagramming it on its own, before I get into the comparative stuff.
As a side note: How lame is it that the Hekatonkheires and Cyclopes seem to be little more than plot devices, to be pulled out whenever is convenient?
I feel like I should mention why I'm researching this, if only to say that it's for a personal creative project that you might never see. I'll try to post any insights that I might have here, though, that they might be useful to others.
Tuesday, July 30, 2013
TF2: The Polynerf Update
On July 10th, 2013, Valve finally managed to release an objectively bad update for Team Fortress 2. They completely and utterly nerfed the so-called Polycount Sets, as well as several other, minor sets. There was no attempt at compensation made for this: Each polycount set had its benefit replaced with a cosmetic effect: leaving a "calling card" on one's victims, except for the Saharan Spy, who got a rather odd-looking sand whirlwind effect with his taunts.
I am particularly disappointed with the removal of the headshot immunity from the Croc-O-Style Kit, especially since the ability to perform headshots was not granted to the Sydney Sleeper. The set was completely fair as it stood: A sniper wearing Ol' Snaggletooth could be immune to headshots, but only if he also bore the Sydney Sleeper as his rifle, removing his own ability to perform them. (Darwin's Danger Shield and the Bushwacka were also required, which only lends more credence to the notion that they were balanced.)
I suppose that I'm particularly miffed about this because I spent ages accumulating what my calculations show was the equivalent of 73 weapons to craft the damn hat, only to have its benefit completely removed shortly after I got it.
I am particularly disappointed with the removal of the headshot immunity from the Croc-O-Style Kit, especially since the ability to perform headshots was not granted to the Sydney Sleeper. The set was completely fair as it stood: A sniper wearing Ol' Snaggletooth could be immune to headshots, but only if he also bore the Sydney Sleeper as his rifle, removing his own ability to perform them. (Darwin's Danger Shield and the Bushwacka were also required, which only lends more credence to the notion that they were balanced.)
I suppose that I'm particularly miffed about this because I spent ages accumulating what my calculations show was the equivalent of 73 weapons to craft the damn hat, only to have its benefit completely removed shortly after I got it.
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