I mentioned last month that, during this month, I'd talk a bit about the new games that came out: Battleborn (by Gearbox) and Overwatch (by Blizzard). Unfortunately, I haven't been able to play either game nearly as much as I'd like, but I think that I can give something of a summary of my impressions of these games.
In short, Battleborn is better if you're after strategic depth and long play, but Overwatch is better if you're after a more tactical experience and shorter games. I've also found both games to have noticeable shortcomings. In Battleborn's case, a typical match is 5v5, but, in the interest of not constantly resetting matchmaking, if someone drops, then the game can continue as 5v4, but the team that's a man down isn't compensated in any way, meaning that they're always fighting at a severe disadvantage. For Overwatch, it comes back to the character vs. class issue: While it's possible to play a highlander-equivalent mode in a custom game, custom games require inviting people; quick-play matches have no character limits, and there's no way to quick-join a character-limited match.
I hope to have deeper reviews at some later point, but that'll have to wait until next month, as I don't have the time right now to play these games enough to do the reviews justice.